From fuzzy idea to shippable product.
Product design covers the whole journey: discovery interviews, journey maps, information architecture, wireframes, high-fidelity UI, interactive prototypes and a developer-ready handoff. You get one owner for the entire experience — no gaps between research and pixels.
Best for founders launching a v1, teams redesigning a painful flow, or anyone whose product works but never feels effortless.
- Discovery, user interviews and journey mapping
- Information architecture and user flows
- Wireframes, UI design and interactive prototypes
- Design system foundations and dev handoff
Systems thinking, pixel care.
Interfaces are the easy part. The leverage is underneath: a flow model that matches how users think, components that scale to a hundred screens, and empty states, errors and edge cases designed — not discovered in QA.
- Multi-role flows: onboarding, billing, settings, admin
- Component libraries with variants and documentation
- Usability testing with 5–8 users before build
Product design FAQs
How long does a typical product take?+
A focused v1 (up to ~25 screens) usually runs 5–7 weeks including research and testing. Larger platforms are scoped in phases so you see value every two weeks.
Do you work with our developers?+
Yes — handoff includes annotated Figma files, tokens, assets and a walkthrough call. I stay available during build for questions and QA reviews.
Can you redesign just one flow?+
Absolutely. Checkout, onboarding and settings rescues are common one-to-three-week engagements with measurable before/after goals.
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Have a product to design?
Tell me where it hurts — onboarding, activation, retention — and I’ll propose a fixed-scope plan.
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